#include "Vector.hpp"

FVector3 Recast2UnrealPoint(const FVector3& Vector)
{
	return FVector3(-Vector.X * 100, -Vector.Z * 100, Vector.Y * 100);
}

FVector3 Unreal2RecastPoint(const FVector3& Vector)
{
	return FVector3(-Vector.X * 0.01, Vector.Z * 0.01, -Vector.Y * 0.01);
}
